Not only do you have to balance the reward, mission type, and Dark Event blocking, but now Sitreps can be rendering it more ambiguous what's the overall safest, most useful pick. Regardless, Sitreps have a pronounced impact on complicating Guerrilla Ops. This is particularly appreciated if you play around with mods that add in Sitreps, letting you see them pretty reliably without having to disable existing Sitreps or the like, but can be nice in general. Alas.įortunately, there's a mod to make Sitreps more widespread, if you want to see them doing more. That would've added another layer of nuance to the process of selecting which Avatar Project facility to go after. This is mildly disappointing I would've really liked for Avatar Project facilities in particular to roll Sitreps, either at generation or randomizing it every month or so. Going through the game once you might think otherwise some mission types are predicated on conditions that the game will present as Sitreps (eg Lost presence in certain Resistance-provided missions), but these aren't randomly rolled atop normal mission generation the way Guerrilla Ops Sitreps are. Sitreps normally only properly occur in Guerrilla Ops and Supply Raids. It can cause you to face enemies in a mission type they'll normally never show up in, give bonus abilities to your soldiers, place weird limitations on what you can send in, etc. Fortunately, the game always forewarns you of a given mission's Sitrep, even if the descriptions of some Sitreps in-game are profoundly unhelpful. The Sitrep system is an element of randomization to missions, making them more varied. Sitreps are another of War of the Chosen's highly ambitious and not really complete new mechanics.
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